Take back some lost turf while they recover their shield again, and recover your own shield if you were damaged by the bubbles.Īgent 3 again starts off with a Splashdown Super Jump. Be cautious as Agent 3 oftentimes follows the Bubble Blower with an Autobomb which automatically explodes upon hitting a bubble, causing all nearby bubbles to burst. Either go around the bubbles to attack or throw a Splat Bomb at one of their bubbles right when they release one to deal decent damage to them, then attack. However, Agent 3 is exposed and cannot fire back when using it, though they may still perform a dodge roll. During this phase, Agent 3 now uses the Bubble Blower, which both protects them and lets them cover large amounts of turf at once. Once Agent 3's shield is broken and they Super Jump to the UFO to ready their next attack, ink some ground while they are recovering.Īgent 3 Super Jumps onto the stage with a Splashdown once more. There are two strategies here shooting Agent 3 out of the air or waiting until they land and are vulnerable. It is vital to ink around where they land so they can be slightly slowed down. While they are vulnerable during the special, it is equally important not to stay put long enough to take damage in the process. While using the Inkjet, Agent 3 can fire a maximum of six shots before returning to the launching point, which is marked just as it is in multiplayer. During this phase, Agent 3 attacks with the Inkjet to supplement the Hero Shot and Autobombs. Be sure to dodge their shots and Autobombs at all times. The key way to win is with turf control, allowing the player to have an advantage in mobility while also hindering Agent 3's.Īgent 3 enters the battle with a Splashdown, which should be avoided. Just like every player, Agent 3 recovers from damage over time if the player does not attack them, accelerated if they swim through their own ink. Inner Agent 3's shield can be disabled by shooting them ten times, or by detonating a Splat Bomb near them and then shooting them four times, or by detonating two Splat Bombs near them. In each phase, Agent 3 uses a different special weapon. There are five phases, and the player must disable their shield to progress past a phase. Agent 3 can perform a dodge roll at any time as if they were landing with the Drop Roller ability. However, unlike in multiplayer matches, the Autobombs are able to follow you for a much longer time and should not be taken lightly. In all phases of the fight, Inner Agent 3 is equipped with the Hero Shot as their main weapon and Autobombs as their sub weapon. Inner Agent 3 behaves like the Agent 3 battle in the Spinal Phase, but Agent 3 has significantly increased health, accuracy, and aggressiveness the arena itself is also much smaller and the walls and cover present cannot be inked.
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